| PremiseThe problem you are actually solving |
|---|
| Lift speed is a bottleneck | Pushes no method either way — this one doesn’t discriminate. |
|---|
| Current draw is starving other subsystems | Pushes no method either way — this one doesn’t discriminate. |
|---|
| Holding position burns motor power | Pushes no method either way — this one doesn’t discriminate. |
|---|
| No measured problem — exploring | Pushes no method either way — this one doesn’t discriminate. |
|---|
| GivenStringing architecture |
|---|
| Continuous | —no effect | +++near-decisively favors: One rating per stage tracks the staircase | −mildly disfavors: One force level can't track a staircase | −mildly disfavors: Steps are the hardest profile to shape |
|---|
| Cascade | +mildly favors: Pretension-dominant cord approximates a flat load | +mildly favors: One rating at the actuation point covers it | ++significantly favors: Flat load at the winch suits one force level | +mildly favors: A flat target is the easiest to approximate |
|---|
| GivenMoving mass |
|---|
| Light (< ~1.5 kg) | +mildly favors: Within range of one or two cords | —no effect | −mildly disfavors: Hardware weighs more than it saves | —no effect |
|---|
| Medium (~1.5–3 kg) | Pushes no method either way — this one doesn’t discriminate. |
|---|
| Heavy (> ~3 kg) | −mildly disfavors: Many parallel cords; friction and wear compound | +mildly favors: Gains most from stage-matched compensation | —no effect | —no effect |
|---|
| RequirementUnpowered holding |
|---|
| Must float anywhere without power | −−significantly disfavors: A linear profile drifts wherever the match is off | ++significantly favors: Near-constant force is what lets a lift float | —no effect | —no effect |
|---|
| Briefly, or at a few positions | Pushes no method either way — this one doesn’t discriminate. |
|---|
| No — the motor can hold it | +mildly favors: Approximate profile costs nothing if the motor holds | —no effect | —no effect | —no effect |
|---|
| RequirementForce-matching accuracy |
|---|
| Rough assist is fine | ++significantly favors: Simplest method wins outright | —no effect | —no effect | −−significantly disfavors: Custom geometry is wasted effort |
|---|
| Good match | Pushes no method either way — this one doesn’t discriminate. |
|---|
| Near-perfect | −−significantly disfavors: Linear profile can't match across travel | ++significantly favors: Highest practical COTS accuracy (~1–2%) | —no effect | +mildly favors: Can match exactly — if you can execute it |
|---|
| ConstraintManufacturing capability |
|---|
| COTS / hand tools only | ++significantly favors: Cord, anchors, existing holes | −−significantly disfavors: Spools realistically need printing | −−significantly disfavors: Drums need fabrication | −−−near-decisively disfavors: Custom links can't be sourced |
|---|
| 3D printing | —no effect | ++significantly favors: Printed two-part spools are the proven path | —no effect | —no effect |
|---|
| 3D printing + machining / laser cutting | —no effect | +mildly favors: Removes the main installation obstacle | +mildly favors: Accurate bores and retention in reach | +mildly favors: Machined links hold geometry |
|---|
| ConstraintTimeline |
|---|
| During the competition season | +mildly favors: Fastest to install and fix at competition | —no effect | −−significantly disfavors: Thin documentation makes debugging risky | −−−near-decisively disfavors: Geometry iteration is hard to bound |
|---|
| Offseason project | —no effect | —no effect | +mildly favors: Time to research drums without pressure | ++significantly favors: Exactly what geometry tuning needs |
|---|
| ConstraintTeam experience |
|---|
| Rookie / first custom mechanisms | ++significantly favors: Simplest model; failures visible and cheap | —no effect | −mildly disfavors: Coupled decisions, little reference material | −−significantly disfavors: Needs linkage synthesis experience |
|---|
| Comfortable with custom lifts | Pushes no method either way — this one doesn’t discriminate. |
|---|
| Advanced — custom mechanisms are routine | —no effect | —no effect | —no effect | +mildly favors: Can realistically execute custom geometry |
|---|
| ConstraintPackaging space |
|---|
| Tight — every millimeter is spoken for | +mildly favors: Adds almost no envelope | —no effect | +mildly favors: Frees the slide envelope — if the winch has room | −−significantly disfavors: Swept volume is the first casualty |
|---|
| Some room along or at the base of the slides | Pushes no method either way — this one doesn’t discriminate. |
|---|
| Open — space is not a constraint | Pushes no method either way — this one doesn’t discriminate. |
|---|
| ConstraintTuning and maintenance tolerance |
|---|
| Set it and forget it | −mildly disfavors: Creep means periodic re-tensioning | +mildly favors: Nothing to re-tune once verified | —no effect | −−significantly disfavors: Geometry tuning is the defining cost |
|---|
| Occasional adjustment is fine | Pushes no method either way — this one doesn’t discriminate. |
|---|
| We enjoy iterating | —no effect | —no effect | —no effect | +mildly favors: Iteration extracts the method's potential |
|---|